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glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
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@ -112,6 +112,9 @@ void PrecolorInst(IR::Inst& phi) {
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ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
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}
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}
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for (size_t i = 0; i < num_args; ++i) {
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IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
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}
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}
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void Precolor(const IR::Program& program) {
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