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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-23 16:27:51 -05:00
yuzu: Multiple room UI improvements
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@ -22,6 +22,13 @@ class MultiplayerState : public QWidget {
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Q_OBJECT;
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public:
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enum class NotificationStatus {
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Unitialized,
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Disconnected,
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Connected,
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Notification,
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};
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explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
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QAction* show_room, Core::System& system_);
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~MultiplayerState();
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@ -31,6 +38,10 @@ public:
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*/
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void Close();
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void SetNotificationStatus(NotificationStatus state);
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void UpdateNotificationStatus();
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ClickableLabel* GetStatusText() const {
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return status_text;
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}
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@ -64,6 +75,7 @@ public slots:
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void OnOpenNetworkRoom();
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void OnDirectConnectToRoom();
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void OnAnnounceFailed(const WebService::WebResult&);
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void OnSaveConfig();
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void UpdateThemedIcons();
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void ShowNotification();
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void HideNotification();
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@ -72,6 +84,7 @@ signals:
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void NetworkStateChanged(const Network::RoomMember::State&);
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void NetworkError(const Network::RoomMember::Error&);
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void AnnounceFailed(const WebService::WebResult&);
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void SaveConfig();
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private:
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Lobby* lobby = nullptr;
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@ -85,6 +98,7 @@ private:
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QAction* show_room;
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std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
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NotificationStatus notification_status = NotificationStatus::Unitialized;
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bool has_mod_perms = false;
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Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
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