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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-25 15:47:52 -05:00
settings: Preparation for per-game input settings
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@ -261,26 +261,26 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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UpdateControllerState(index);
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}
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->radioDocked->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected = Settings::values.players[index].connected ||
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(index == 0 && Settings::values.players[8].connected);
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const auto connected = Settings::values.players.GetValue()[index].connected ||
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(index == 0 && Settings::values.players.GetValue()[8].connected);
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(Settings::values.players[index].controller_type));
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GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type));
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}
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UpdateDockedState(Settings::values.players[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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@ -448,7 +448,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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}
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void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
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auto& player = Settings::values.players[player_index];
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auto& player = Settings::values.players.GetValue()[player_index];
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player.controller_type =
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
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@ -461,7 +461,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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}
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// Player 1 and Handheld
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auto& handheld = Settings::values.players[8];
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auto& handheld = Settings::values.players.GetValue()[8];
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// If Handheld is selected, copy all the settings from Player 1 to Handheld.
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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@ -527,8 +527,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode);
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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@ -571,8 +571,8 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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// Disconnect any unsupported players here and disable or hide them if applicable.
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Settings::values.players[index].connected = false;
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UpdateController(Settings::values.players[index].controller_type, index, false);
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Settings::values.players.GetValue()[index].connected = false;
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UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false);
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// Hide the player widgets when max_supported_controllers is less than or equal to 4.
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if (max_supported_players <= 4) {
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player_widgets[index]->hide();
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