settings: Preparation for per-game input settings

This commit is contained in:
Morph
2020-09-28 10:00:15 -04:00
parent 8ead176639
commit 8f2959f680
19 changed files with 167 additions and 115 deletions

View File

@ -276,7 +276,7 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
}();
auto& player = Settings::values.players[player_index];
auto& player = Settings::values.players.GetValue()[player_index];
if (player_prefix.isEmpty()) {
const auto controller = static_cast<Settings::ControllerType>(
@ -481,7 +481,7 @@ void Config::ReadAudioValues() {
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValue(p);
}
ReadDebugValues();
@ -490,11 +490,10 @@ void Config::ReadControlValues() {
ReadTouchscreenValues();
ReadMotionTouchValues();
Settings::values.vibration_enabled =
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool();
Settings::values.use_docked_mode =
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
qt_config->endGroup();
}
@ -976,7 +975,7 @@ void Config::SavePlayerValue(std::size_t player_index) {
}
}();
const auto& player = Settings::values.players[player_index];
const auto& player = Settings::values.players.GetValue()[player_index];
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(player.controller_type),
@ -1140,7 +1139,7 @@ void Config::SaveAudioValues() {
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValue(p);
}
SaveDebugValues();
@ -1148,8 +1147,10 @@ void Config::SaveControlValues() {
SaveTouchscreenValues();
SaveMotionTouchValues();
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
@ -1157,7 +1158,6 @@ void Config::SaveControlValues() {
QString::fromStdString(Settings::values.touch_device),
QStringLiteral("engine:emu_window"));
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
qt_config->endGroup();
}

View File

@ -181,12 +181,12 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
Settings::values.motion_enabled = ui->motionGroup->isChecked();
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
void ConfigureInput::changeEvent(QEvent* event) {
@ -203,16 +203,16 @@ void ConfigureInput::RetranslateUI() {
void ConfigureInput::LoadConfiguration() {
LoadPlayerControllerIndices();
UpdateDockedState(Settings::values.players[8].connected);
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
ui->motionGroup->setChecked(Settings::values.motion_enabled);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < player_connected.size(); ++i) {
const auto connected = Settings::values.players[i].connected ||
(i == 0 && Settings::values.players[8].connected);
const auto connected = Settings::values.players.GetValue()[i].connected ||
(i == 0 && Settings::values.players.GetValue()[8].connected);
player_connected[i]->setChecked(connected);
}
}
@ -241,8 +241,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {

View File

@ -107,7 +107,7 @@ void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_
void ConfigureInputAdvanced::ApplyConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors{};
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
colors.begin(), [](QColor color) { return color.rgb(); });
@ -126,7 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
void ConfigureInputAdvanced::LoadConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors = {
player.body_color_left,
player.button_color_left,

View File

@ -544,7 +544,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
auto& player = Settings::values.players[player_index];
auto& player = Settings::values.players.GetValue()[player_index];
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
@ -572,7 +572,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
}
// Player 1 and Handheld
auto& handheld = Settings::values.players[HANDHELD_INDEX];
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
@ -609,7 +609,7 @@ void ConfigureInputPlayer::RetranslateUI() {
}
void ConfigureInputPlayer::LoadConfiguration() {
auto& player = Settings::values.players[player_index];
auto& player = Settings::values.players.GetValue()[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
@ -636,7 +636,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {