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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 19:37:58 -05:00
settings: Preparation for per-game input settings
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@ -181,12 +181,12 @@ void ConfigureInput::ApplyConfiguration() {
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advanced->ApplyConfiguration();
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->radioDocked->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
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Settings::values.motion_enabled = ui->motionGroup->isChecked();
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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void ConfigureInput::changeEvent(QEvent* event) {
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@ -203,16 +203,16 @@ void ConfigureInput::RetranslateUI() {
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void ConfigureInput::LoadConfiguration() {
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LoadPlayerControllerIndices();
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UpdateDockedState(Settings::values.players[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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ui->motionGroup->setChecked(Settings::values.motion_enabled);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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void ConfigureInput::LoadPlayerControllerIndices() {
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for (std::size_t i = 0; i < player_connected.size(); ++i) {
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const auto connected = Settings::values.players[i].connected ||
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(i == 0 && Settings::values.players[8].connected);
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const auto connected = Settings::values.players.GetValue()[i].connected ||
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(i == 0 && Settings::values.players.GetValue()[8].connected);
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player_connected[i]->setChecked(connected);
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}
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}
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@ -241,8 +241,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode);
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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