settings: Preparation for per-game input settings

This commit is contained in:
Morph
2020-09-28 10:00:15 -04:00
parent 8ead176639
commit 8f2959f680
19 changed files with 167 additions and 115 deletions

View File

@ -107,7 +107,7 @@ void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_
void ConfigureInputAdvanced::ApplyConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors{};
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
colors.begin(), [](QColor color) { return color.rgb(); });
@ -126,7 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
void ConfigureInputAdvanced::LoadConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors = {
player.body_color_left,
player.button_color_left,