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Add CiTrace recording support.
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
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@ -349,7 +349,7 @@ void SignalInterrupt(InterruptId interrupt_id) {
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/// Executes the next GSP command
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static void ExecuteCommand(const Command& command, u32 thread_id) {
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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static auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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