service/nvflinger: Store BufferQueue instances as regular data members

The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
This commit is contained in:
Lioncash
2019-02-21 11:31:53 -05:00
parent fd15730767
commit 90528f1326
7 changed files with 39 additions and 36 deletions

View File

@ -65,7 +65,10 @@ public:
Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
/// Obtains a buffer queue identified by the ID.
std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
BufferQueue& FindBufferQueue(u32 id);
/// Obtains a buffer queue identified by the ID.
const BufferQueue& FindBufferQueue(u32 id) const;
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
@ -87,7 +90,7 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
std::vector<BufferQueue> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;