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gl_framebuffer_cache: Use a hashed struct to cache framebuffers
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@ -133,7 +133,7 @@ public:
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return {};
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}
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if (regs.color_mask[index].raw != 0) {
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if (regs.color_mask[index].raw == 0) {
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SetEmptyColorBuffer(index);
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return {};
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}
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