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shader: Initial implementation of an AST
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@ -6,23 +6,23 @@
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namespace Shader::Backend::SPIRV {
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void EmitSPIRV::EmitUndef1(EmitContext&) {
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Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
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return ctx.OpUndef(ctx.u1);
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}
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void EmitSPIRV::EmitUndefU8(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndef8(EmitContext&) {
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void EmitSPIRV::EmitUndefU16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndef16(EmitContext&) {
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void EmitSPIRV::EmitUndefU32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndef32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndef64(EmitContext&) {
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void EmitSPIRV::EmitUndefU64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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