Merge pull request #6361 from lat9nq/per-hb-cfg

yuzu qt: Handle per-game configs for title id 0
This commit is contained in:
bunnei
2021-06-01 17:24:08 -07:00
committed by GitHub
8 changed files with 35 additions and 22 deletions

View File

@ -1334,7 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
const auto config_file_name = title_id == 0
? Common::FS::GetFilename(filename.toStdString())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@ -1795,7 +1798,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@ -1817,7 +1821,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
RemoveTransferableShaderCache(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id);
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
@ -1842,9 +1846,12 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
const auto config_file_name = program_id == 0
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@ -2635,7 +2642,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
ConfigurePerGame dialog(this, title_id, file_name);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();