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NVDRV: Further refactors and eliminate old code.
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@ -396,10 +396,6 @@ void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
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}
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void RasterizerOpenGL::SignalSyncPoint(u32 value) {
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if (!gpu.IsAsync()) {
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gpu.IncrementSyncPoint(value);
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return;
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}
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fence_manager.SignalSyncPoint(value);
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}
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