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shader_ir: Decompile Flow Stack
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committed by
FernandoS27
parent
459fce3a8f
commit
926b80102f
@ -29,6 +29,7 @@ struct ShaderBlock {
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ShaderBlock(const ShaderBlock& sb) = default;
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u32 start{};
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u32 end{};
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bool ignore_branch{};
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struct Branch {
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Condition cond{};
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bool kills{};
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