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shader: Move LaneId to the warp emission file and fix AMD
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@ -58,7 +58,6 @@ OPCODE(SetCFlag, Void, U1,
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OPCODE(SetOFlag, Void, U1, )
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(LaneId, U32, )
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// Undefined
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OPCODE(UndefU1, U1, )
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@ -419,6 +418,7 @@ OPCODE(ImageRead, U32x4, U32,
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OPCODE(ImageWrite, Void, U32, Opaque, U32x4, )
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// Warp operations
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OPCODE(LaneId, U32, )
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OPCODE(VoteAll, U1, U1, )
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OPCODE(VoteAny, U1, U1, )
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OPCODE(VoteEqual, U1, U1, )
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