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shader: Move LaneId to the warp emission file and fix AMD
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@ -343,11 +343,11 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::LocalInvocationId:
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info.uses_local_invocation_id = true;
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break;
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case IR::Opcode::LaneId:
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case IR::Opcode::ShuffleIndex:
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case IR::Opcode::ShuffleUp:
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case IR::Opcode::ShuffleDown:
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case IR::Opcode::ShuffleButterfly:
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case IR::Opcode::LaneId:
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info.uses_subgroup_invocation_id = true;
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break;
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case IR::Opcode::GetCbufU8:
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