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Settings: add option to enable / disable reactive flushing
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@ -340,6 +340,10 @@ use_vsync =
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# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
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shader_backend =
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# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
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# 0: Off, 1 (default): On
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use_reactive_flushing =
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# Whether to allow asynchronous shader building.
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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