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shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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@ -231,7 +231,6 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
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void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
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void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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