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shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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@ -179,7 +179,6 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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void EmitBitCastU16F16(EmitContext& ctx);
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Id EmitBitCastU32F32(EmitContext& ctx, Id value);
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void EmitBitCastU64F64(EmitContext& ctx);
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void EmitBitCastS32F32(EmitContext& ctx);
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void EmitBitCastF16U16(EmitContext&);
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Id EmitBitCastF32U32(EmitContext& ctx, Id value);
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void EmitBitCastF64U64(EmitContext& ctx);
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