shader_recompiler: ignore clip distances beyond driver support level

This commit is contained in:
Liam
2023-12-18 22:15:44 -05:00
parent 50fd029eaa
commit 94244437de
6 changed files with 14 additions and 1 deletions

View File

@ -87,6 +87,8 @@ struct Profile {
bool has_broken_robust{};
u64 min_ssbo_alignment{};
u32 max_user_clip_distances{};
};
} // namespace Shader