shader_recompiler: ignore clip distances beyond driver support level

This commit is contained in:
Liam
2023-12-18 22:15:44 -05:00
parent 50fd029eaa
commit 94244437de
6 changed files with 14 additions and 1 deletions

View File

@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
.max_user_clip_distances = 8,
},
host_info{
.support_float64 = true,