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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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@ -211,6 +211,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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},
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host_info{
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.support_float16 = false,
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