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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-25 00:07:53 -05:00
Reaper: Setup settings and final tuning.
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@ -817,6 +817,7 @@ void Config::ReadRendererValues() {
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QStringLiteral("use_asynchronous_shaders"), false);
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ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
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true);
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ReadSettingGlobal(Settings::values.use_caches_gc, QStringLiteral("use_caches_gc"), false);
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ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
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ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
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ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
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@ -1401,6 +1402,7 @@ void Config::SaveRendererValues() {
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Settings::values.use_asynchronous_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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true);
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WriteSettingGlobal(QStringLiteral("use_caches_gc"), Settings::values.use_caches_gc, false);
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// Cast to double because Qt's written float values are not human-readable
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WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
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WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
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@ -30,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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@ -62,6 +63,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
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use_caches_gc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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@ -101,6 +104,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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@ -115,6 +119,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
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use_caches_gc);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -38,4 +38,5 @@ private:
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ConfigurationShared::CheckState use_assembly_shaders;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_caches_gc;
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};
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@ -103,6 +103,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_caches_gc">
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<property name="toolTip">
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4Gb and flush least used textures/buffers. This option may be unsafe on a few games</string>
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</property>
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<property name="text">
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<string>Enable GPU caches garbage collection (unsafe)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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