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Fermi2D: Rework blit engine and add a software blitter.
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@ -5,6 +5,7 @@
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#include <array>
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#include <cstddef>
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#include <memory>
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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@ -21,6 +22,10 @@ class RasterizerInterface;
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namespace Tegra::Engines {
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namespace Blitter {
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class SoftwareBlitEngine;
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}
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/**
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* This Engine is known as G80_2D. Documentation can be found in:
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* https://github.com/envytools/envytools/blob/master/rnndb/graph/g80_2d.xml
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@ -32,7 +37,7 @@ namespace Tegra::Engines {
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class Fermi2D final : public EngineInterface {
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public:
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explicit Fermi2D();
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explicit Fermi2D(MemoryManager& memory_manager_);
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~Fermi2D() override;
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/// Binds a rasterizer to this engine.
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@ -286,6 +291,7 @@ public:
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struct Config {
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Operation operation;
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Filter filter;
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bool must_accelerate;
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s32 dst_x0;
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s32 dst_y0;
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s32 dst_x1;
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@ -298,6 +304,7 @@ public:
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private:
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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std::unique_ptr<Blitter::SoftwareBlitEngine> sw_blitter;
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/// Performs the copy from the source surface to the destination surface as configured in the
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/// registers.
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