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shader: Implement PIXLD.MY_INDEX
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@ -181,10 +181,6 @@ void TranslatorVisitor::PEXIT(u64) {
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ThrowNotImplemented(Opcode::PEXIT);
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}
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void TranslatorVisitor::PIXLD(u64) {
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ThrowNotImplemented(Opcode::PIXLD);
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}
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void TranslatorVisitor::PLONGJMP(u64) {
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ThrowNotImplemented(Opcode::PLONGJMP);
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}
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