nvnflinger/gpu: implement blending

This commit is contained in:
Liam
2024-01-22 12:40:50 -05:00
parent 06fd7f2012
commit 962c82540c
37 changed files with 383 additions and 141 deletions

View File

@ -15,6 +15,22 @@
namespace Service::Nvidia::Devices {
namespace {
Tegra::BlendMode ConvertBlending(Service::Nvnflinger::LayerBlending blending) {
switch (blending) {
case Service::Nvnflinger::LayerBlending::None:
default:
return Tegra::BlendMode::Opaque;
case Service::Nvnflinger::LayerBlending::Premultiplied:
return Tegra::BlendMode::Premultiplied;
case Service::Nvnflinger::LayerBlending::Coverage:
return Tegra::BlendMode::Coverage;
}
}
} // namespace
nvdisp_disp0::nvdisp_disp0(Core::System& system_, NvCore::Container& core)
: nvdevice{system_}, container{core}, nvmap{core.GetNvMapFile()} {}
nvdisp_disp0::~nvdisp_disp0() = default;
@ -56,6 +72,7 @@ void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers
.pixel_format = layer.format,
.transform_flags = layer.transform,
.crop_rect = layer.crop_rect,
.blending = ConvertBlending(layer.blending),
});
for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {