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GPU SMMU: Expand to 34 bits
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@ -88,6 +88,7 @@ struct GPU::Impl {
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renderer = std::move(renderer_);
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rasterizer = renderer->ReadRasterizer();
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host1x.MemoryManager().BindInterface(rasterizer);
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host1x.GMMU().BindRasterizer(rasterizer);
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}
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/// Flush all current written commands into the host GPU for execution.
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