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Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
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@ -55,6 +55,7 @@ void LogSettings() {
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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@ -147,6 +147,7 @@ struct Values {
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Setting<GPUAccuracy> gpu_accuracy;
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Setting<bool> use_asynchronous_gpu_emulation;
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Setting<bool> use_nvdec_emulation;
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Setting<bool> accelerate_astc;
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Setting<bool> use_vsync;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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