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video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
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@ -94,11 +94,11 @@ public:
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return used_cbufs;
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}
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const std::list<Sampler>& GetSamplers() const {
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const std::list<SamplerEntry>& GetSamplers() const {
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return used_samplers;
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}
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const std::list<Image>& GetImages() const {
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const std::list<ImageEntry>& GetImages() const {
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return used_images;
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}
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@ -334,17 +334,17 @@ private:
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std::optional<Tegra::Engines::SamplerDescriptor> sampler);
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/// Accesses a texture sampler.
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std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
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std::optional<SamplerEntry> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
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/// Accesses a texture sampler for a bindless texture.
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std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
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Node& index_var);
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std::optional<SamplerEntry> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
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Node& index_var);
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/// Accesses an image.
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Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
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ImageEntry& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
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/// Access a bindless image sampler.
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Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
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ImageEntry& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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@ -454,8 +454,8 @@ private:
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std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
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std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
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std::map<u32, ConstBuffer> used_cbufs;
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std::list<Sampler> used_samplers;
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std::list<Image> used_images;
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std::list<SamplerEntry> used_samplers;
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std::list<ImageEntry> used_images;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
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bool uses_layer{};
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