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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-30 15:07:54 -05:00
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
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@ -278,6 +278,9 @@ void Controller_NPad::OnLoadInputDevices() {
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std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
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motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
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for (std::size_t device_idx = 0; device_idx < vibrations[i].size(); ++device_idx) {
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InitializeVibrationDeviceAtIndex(i, device_idx);
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}
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}
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}
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@ -689,6 +692,14 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size
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const auto& player = Settings::values.players.GetValue()[npad_index];
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if (!player.vibration_enabled) {
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if (latest_vibration_values[npad_index][device_index].amp_low != 0.0f ||
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latest_vibration_values[npad_index][device_index].amp_high != 0.0f) {
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// Send an empty vibration to stop any vibrations.
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vibrations[npad_index][device_index]->SetRumblePlay(0.0f, 160.0f, 0.0f, 320.0f);
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// Then reset the vibration value to its default value.
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latest_vibration_values[npad_index][device_index] = {};
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}
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return false;
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}
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@ -716,7 +727,8 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
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const auto device_index =
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static_cast<std::size_t>(vibration_device_handles[i].device_index);
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if (!connected_controllers[npad_index].is_connected) {
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if (!vibration_devices_mounted[npad_index][device_index] ||
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!connected_controllers[npad_index].is_connected) {
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continue;
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}
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@ -768,6 +780,28 @@ Controller_NPad::VibrationValue Controller_NPad::GetLastVibration(
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return latest_vibration_values[npad_index][device_index];
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}
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void Controller_NPad::InitializeVibrationDevice(const DeviceHandle& vibration_device_handle) {
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const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
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const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
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InitializeVibrationDeviceAtIndex(npad_index, device_index);
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}
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void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index,
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std::size_t device_index) {
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if (vibrations[npad_index][device_index]) {
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vibration_devices_mounted[npad_index][device_index] =
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vibrations[npad_index][device_index]->GetStatus() == 1;
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} else {
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vibration_devices_mounted[npad_index][device_index] = false;
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}
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}
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bool Controller_NPad::IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const {
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const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
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const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
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return vibration_devices_mounted[npad_index][device_index];
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}
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std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
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const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
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return styleset_event.readable;
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@ -809,6 +843,12 @@ void Controller_NPad::DisconnectNpad(u32 npad_id) {
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}
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void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
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for (std::size_t device_idx = 0; device_idx < vibrations[npad_index].size(); ++device_idx) {
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// Send an empty vibration to stop any vibrations.
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VibrateControllerAtIndex(npad_index, device_idx);
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vibration_devices_mounted[npad_index][device_idx] = false;
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}
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Settings::values.players.GetValue()[npad_index].connected = false;
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connected_controllers[npad_index].is_connected = false;
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@ -156,6 +156,12 @@ public:
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VibrationValue GetLastVibration(const DeviceHandle& vibration_device_handle) const;
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void InitializeVibrationDevice(const DeviceHandle& vibration_device_handle);
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void InitializeVibrationDeviceAtIndex(std::size_t npad_index, std::size_t device_index);
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bool IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const;
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std::shared_ptr<Kernel::ReadableEvent> GetStyleSetChangedEvent(u32 npad_id) const;
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void SignalStyleSetChangedEvent(u32 npad_id) const;
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@ -416,6 +422,7 @@ private:
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// Each controller should have their own styleset changed event
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std::array<Kernel::EventPair, 10> styleset_changed_events;
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std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
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std::array<std::array<bool, 2>, 10> vibration_devices_mounted{};
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std::array<ControllerHolder, 10> connected_controllers{};
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std::array<bool, 10> unintended_home_button_input_protection{};
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GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
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