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Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
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@ -467,7 +467,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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// Fragment lighting switches
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case PICA_REG_INDEX(lighting.disable):
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case PICA_REG_INDEX(lighting.num_lights):
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case PICA_REG_INDEX(lighting.max_light_index):
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case PICA_REG_INDEX(lighting.config0):
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case PICA_REG_INDEX(lighting.config1):
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case PICA_REG_INDEX(lighting.abs_lut_input):
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@ -84,7 +84,7 @@ union PicaShaderConfig {
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// Fragment lighting
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state.lighting.enable = !regs.lighting.disable;
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state.lighting.src_num = regs.lighting.num_lights + 1;
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state.lighting.src_num = regs.lighting.max_light_index + 1;
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for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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