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shader: Implement LOP and LOP3
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@ -178,8 +178,8 @@ INST(LOP_reg, "LOP (reg)", "0101 1100 0100 0---")
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INST(LOP_cbuf, "LOP (cbuf)", "0100 1100 0100 0---")
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INST(LOP_imm, "LOP (imm)", "0011 100- 0100 0---")
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INST(LOP3_reg, "LOP3 (reg)", "0101 1011 1110 0---")
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INST(LOP3_cbuf, "LOP3 (cbuf)", "0011 11-- ---- ----")
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INST(LOP3_imm, "LOP3 (imm)", "0000 001- ---- ----")
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INST(LOP3_cbuf, "LOP3 (cbuf)", "0000 001- ---- ----")
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INST(LOP3_imm, "LOP3 (imm)", "0011 11-- ---- ----")
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INST(LOP32I, "LOP32I", "0000 01-- ---- ----")
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INST(MEMBAR, "MEMBAR", "1110 1111 1001 1---")
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INST(MOV_reg, "MOV (reg)", "0101 1100 1001 1---")
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