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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-02 21:58:27 -05:00
core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
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@ -13,8 +13,8 @@
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namespace Service::NVFlinger {
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BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
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: id(id), layer_id(layer_id), buffer_wait_event{kernel} {
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BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_)
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: id(id_), layer_id(layer_id_), buffer_wait_event{kernel} {
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Kernel::KAutoObject::Create(std::addressof(buffer_wait_event));
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buffer_wait_event.Initialize("BufferQueue:WaitEvent");
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}
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@ -54,7 +54,7 @@ public:
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NativeWindowFormat = 2,
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};
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
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~BufferQueue();
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enum class BufferTransformFlags : u32 {
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@ -61,7 +61,7 @@ void NVFlinger::SplitVSync() {
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}
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}
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NVFlinger::NVFlinger(Core::System& system) : system(system) {
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NVFlinger::NVFlinger(Core::System& system_) : system(system_) {
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displays.emplace_back(0, "Default", system);
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displays.emplace_back(1, "External", system);
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displays.emplace_back(2, "Edid", system);
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@ -45,7 +45,7 @@ class BufferQueue;
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class NVFlinger final {
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public:
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explicit NVFlinger(Core::System& system);
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explicit NVFlinger(Core::System& system_);
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~NVFlinger();
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/// Sets the NVDrv module instance to use to send buffers to the GPU.
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