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https://github.com/yuzu-emu/yuzu-android.git
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core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
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@ -37,8 +37,8 @@ std::string_view ExtractName(std::string_view data, std::size_t start_index, cha
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}
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} // Anonymous namespace
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StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
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: metadata(metadata), system(system) {}
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StandardVmCallbacks::StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_)
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: metadata{metadata_}, system{system_} {}
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StandardVmCallbacks::~StandardVmCallbacks() = default;
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@ -174,11 +174,11 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
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return out;
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}
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CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
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const std::array<u8, 0x20>& build_id)
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: vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
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cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
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metadata.main_nso_build_id = build_id;
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CheatEngine::CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
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const std::array<u8, 0x20>& build_id_)
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: vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
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cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
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metadata.main_nso_build_id = build_id_;
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}
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CheatEngine::~CheatEngine() {
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@ -25,7 +25,7 @@ namespace Core::Memory {
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class StandardVmCallbacks : public DmntCheatVm::Callbacks {
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public:
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StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata);
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StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_);
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~StandardVmCallbacks() override;
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void MemoryRead(VAddr address, void* data, u64 size) override;
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@ -38,7 +38,7 @@ private:
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VAddr SanitizeAddress(VAddr address) const;
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const CheatProcessMetadata& metadata;
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Core::System& system;
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System& system;
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};
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// Intermediary class that parses a text file or other disk format for storing cheats into a
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@ -61,8 +61,8 @@ public:
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// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
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class CheatEngine final {
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public:
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CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
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const std::array<u8, 0x20>& build_id);
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CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
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const std::array<u8, 0x20>& build_id_);
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~CheatEngine();
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void Initialize();
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@ -29,7 +29,8 @@
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namespace Core::Memory {
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DmntCheatVm::DmntCheatVm(std::unique_ptr<Callbacks> callbacks) : callbacks(std::move(callbacks)) {}
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DmntCheatVm::DmntCheatVm(std::unique_ptr<Callbacks> callbacks_)
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: callbacks(std::move(callbacks_)) {}
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DmntCheatVm::~DmntCheatVm() = default;
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@ -293,7 +293,7 @@ public:
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static constexpr std::size_t NumStaticRegisters =
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NumReadableStaticRegisters + NumWritableStaticRegisters;
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explicit DmntCheatVm(std::unique_ptr<Callbacks> callbacks);
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explicit DmntCheatVm(std::unique_ptr<Callbacks> callbacks_);
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~DmntCheatVm();
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std::size_t GetProgramSize() const {
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