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audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
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@ -31,6 +31,9 @@ public:
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/// Returns a vector of recently released buffers specified by tag for the specified stream
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
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/// Returns a vector of all recently released buffers specified by tag for the specified stream
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream);
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/// Starts an audio stream for playback
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void StartStream(StreamPtr stream);
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