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audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
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@ -22,7 +22,7 @@ constexpr std::size_t MAX_CHANNEL_COUNT = 6;
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constexpr std::size_t MAX_WAVE_BUFFERS = 4;
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constexpr std::size_t MAX_SAMPLE_HISTORY = 4;
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constexpr u32 STREAM_SAMPLE_RATE = 48000;
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constexpr u32 STREAM_NUM_CHANNELS = 6;
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constexpr u32 STREAM_NUM_CHANNELS = 2;
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constexpr s32 NO_SPLITTER = -1;
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constexpr s32 NO_MIX = 0x7fffffff;
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constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
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