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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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@ -61,8 +61,12 @@ F64 IREmitter::Imm64(f64 value) const {
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return F64{Value{value}};
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}
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void IREmitter::DummyReference(const Value& value) {
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Inst(Opcode::DummyReference, value);
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U1 IREmitter::ConditionRef(const U1& value) {
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return Inst<U1>(Opcode::ConditionRef, value);
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}
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void IREmitter::Reference(const Value& value) {
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Inst(Opcode::Reference, value);
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}
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void IREmitter::PhiMove(IR::Inst& phi, const Value& value) {
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