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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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@ -32,7 +32,9 @@ public:
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[[nodiscard]] U64 Imm64(s64 value) const;
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[[nodiscard]] F64 Imm64(f64 value) const;
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void DummyReference(const Value& value);
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U1 ConditionRef(const U1& value);
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void Reference(const Value& value);
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void PhiMove(IR::Inst& phi, const Value& value);
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void Prologue();
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