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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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@ -6,7 +6,8 @@
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OPCODE(Phi, Opaque, )
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OPCODE(Identity, Opaque, Opaque, )
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OPCODE(Void, Void, )
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OPCODE(DummyReference, Void, Opaque, )
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OPCODE(ConditionRef, U1, U1, )
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OPCODE(Reference, Void, Opaque, )
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OPCODE(PhiMove, Void, Opaque, Opaque, )
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// Special operations
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