Merge pull request #2704 from FernandoS27/conditional

maxwell3d: Implement Conditional Rendering
This commit is contained in:
bunnei
2019-07-24 17:07:57 -04:00
committed by GitHub
3 changed files with 100 additions and 2 deletions

View File

@ -90,6 +90,20 @@ public:
enum class QuerySelect : u32 {
Zero = 0,
TimeElapsed = 2,
TransformFeedbackPrimitivesGenerated = 11,
PrimitivesGenerated = 18,
SamplesPassed = 21,
TransformFeedbackUnknown = 26,
};
struct QueryCompare {
u32 initial_sequence;
u32 initial_mode;
u32 unknown1;
u32 unknown2;
u32 current_sequence;
u32 current_mode;
};
enum class QuerySyncCondition : u32 {
@ -97,6 +111,14 @@ public:
GreaterThan = 1,
};
enum class ConditionMode : u32 {
Never = 0,
Always = 1,
ResNonZero = 2,
Equal = 3,
NotEqual = 4,
};
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
@ -815,7 +837,18 @@ public:
BitField<4, 1, u32> alpha_to_one;
} multisample_control;
INSERT_PADDING_WORDS(0x7);
INSERT_PADDING_WORDS(0x4);
struct {
u32 address_high;
u32 address_low;
ConditionMode mode;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} condition;
struct {
u32 tsc_address_high;
@ -1223,6 +1256,10 @@ public:
return macro_memory;
}
bool ShouldExecute() const {
return execute_on;
}
private:
void InitializeRegisterDefaults();
@ -1257,6 +1294,8 @@ private:
Upload::State upload_state;
bool execute_on{true};
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@ -1284,6 +1323,9 @@ private:
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
// Handles Conditional Rendering
void ProcessQueryCondition();
/// Handles writes to syncing register.
void ProcessSyncPoint();
@ -1357,6 +1399,7 @@ ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(condition, 0x554);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
ASSERT_REG_POSITION(tic, 0x55D);