gl_rasterizer: Fix vertex and index data invalidations

This commit is contained in:
ReinUsesLisp
2019-06-20 03:44:06 -03:00
parent 1fa21fa192
commit 9cdc576f60
4 changed files with 67 additions and 8 deletions

View File

@ -13,6 +13,37 @@
namespace OpenGL {
VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
void VertexArrayPushBuffer::Setup(GLuint vao_) {
vao = vao_;
index_buffer = nullptr;
vertex_buffers.clear();
}
void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
index_buffer = buffer;
}
void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
GLintptr offset, GLsizei stride) {
vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
}
void VertexArrayPushBuffer::Bind() {
if (index_buffer) {
glVertexArrayElementBuffer(vao, *index_buffer);
}
// TODO(Rodrigo): Find a way to ARB_multi_bind this
for (const auto& entry : vertex_buffers) {
glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
entry.stride);
}
}
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;