frontend: Open transferable shader cache for a selected game in the gamelist

This commit is contained in:
unknown
2019-02-08 09:05:51 +01:00
parent f09d1dffd1
commit 9d411699d8
4 changed files with 50 additions and 0 deletions

View File

@ -632,6 +632,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
@ -1066,6 +1068,48 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
std::string transferable_shader_cache_file_path;
const std::string open_target = "Transferable Shader Cache";
const std::string tranferable_shader_cache_folder =
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";
transferable_shader_cache_file_path.append(tranferable_shader_cache_folder);
transferable_shader_cache_file_path.append(DIR_SEP);
transferable_shader_cache_file_path.append(fmt::format("{:016X}", program_id));
transferable_shader_cache_file_path.append(".bin");
const QString qpath_transferable_shader_cache_file =
QString::fromStdString(transferable_shader_cache_file_path);
const QFile qfile(qpath_transferable_shader_cache_file);
if (!qfile.exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
tr("File does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = "explorer";
QStringList param;
if (!QFileInfo(qpath_transferable_shader_cache_file).isDir())
param << QLatin1String("/select,");
param << QDir::toNativeSeparators(qpath_transferable_shader_cache_file);
QProcess::startDetached(explorer, param);
#else
const QString qpath_transferable_shader_cache_folder =
QString::fromStdString(tranferable_shader_cache_folder);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath_transferable_shader_cache_folder));
#endif
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;