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general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
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@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_frame_limit);
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ReadGlobalSetting(Settings::values.frame_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.fullscreen_mode);
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WriteGlobalSetting(Settings::values.aspect_ratio);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_frame_limit);
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WriteGlobalSetting(Settings::values.frame_limit);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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