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memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
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@ -90,9 +90,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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}
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void GPU::ProcessCommandList(GPUVAddr address, u32 size) {
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// TODO(Subv): PhysicalToVirtualAddress is a misnomer, it converts a GPU VAddr into an
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// application VAddr.
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const VAddr head_address = memory_manager->PhysicalToVirtualAddress(address);
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const VAddr head_address = memory_manager->GpuToCpuAddress(address);
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VAddr current_addr = head_address;
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while (current_addr < head_address + size * sizeof(CommandHeader)) {
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const CommandHeader header = {Memory::Read32(current_addr)};
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