memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.

This commit is contained in:
bunnei
2018-04-21 11:16:21 -04:00
parent e8c2bb24b2
commit 9e11a76e92
7 changed files with 57 additions and 60 deletions

View File

@ -378,7 +378,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Implement a good way to visualize alpha components!
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
auto unswizzled_data =
Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height);
@ -437,7 +437,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
pixmap->save(&file, "PNG");
} else if (selectedFilter == bin_filter) {
auto& gpu = Core::System::GetInstance().GPU();
VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
const u8* buffer = Memory::GetPointer(address);
ASSERT_MSG(buffer != nullptr, "Memory not accessible");