Merge pull request #12403 from liamwhite/clipdistance

shader_recompiler: use minimal clip distance array
This commit is contained in:
Fernando S
2023-12-20 18:45:20 +01:00
committed by GitHub
8 changed files with 22 additions and 2 deletions

View File

@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
.max_user_clip_distances = 8,
},
host_info{
.support_float64 = true,

View File

@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances(),
};
host_info = Shader::HostTranslateInfo{

View File

@ -665,6 +665,10 @@ public:
return properties.properties.limits.maxViewports;
}
u32 GetMaxUserClipDistances() const {
return properties.properties.limits.maxClipDistances;
}
bool SupportsConditionalBarriers() const {
return supports_conditional_barriers;
}