maxwell_3d: Flatten cull and front face registers

This commit is contained in:
ReinUsesLisp
2019-12-28 21:41:41 -03:00
parent eed789d0d1
commit 9e74e6988b
8 changed files with 47 additions and 50 deletions

View File

@ -76,8 +76,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
regs.cull.cull_face = Regs::Cull::CullFace::Back;
regs.front_face = Regs::FrontFace::CounterClockWise;
regs.cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
@ -96,7 +96,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;