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shader: Split profile and runtime information in separate structs
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@ -12,12 +12,12 @@
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namespace Shader::Backend::GLASM {
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[[nodiscard]] std::string EmitGLASM(const Profile& profile, IR::Program& program,
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Bindings& binding);
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[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, IR::Program& program) {
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Bindings binding;
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return EmitGLASM(profile, program, binding);
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return EmitGLASM(profile, {}, program, binding);
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}
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} // namespace Shader::Backend::GLASM
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