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video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
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@ -188,7 +188,6 @@ struct System::Impl {
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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}
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gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
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is_powered_on = true;
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exit_lock = false;
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