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video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
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@ -28,8 +28,8 @@ namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system_, bool is_async_)
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: system{system_}, dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
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memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
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: system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
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dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
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maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
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fermi_2d{std::make_unique<Engines::Fermi2D>()},
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kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
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