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video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
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@ -106,11 +106,8 @@ public:
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virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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/// Initializes renderer dirty flags
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virtual void SetupDirtyFlags() {}
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virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
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const DiskResourceLoadCallback& callback) {}
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/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
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GuestDriverProfile& AccessGuestDriverProfile() {
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